Greetings Guardians, it’s been awhile since many of us have played Destiny. We all have a few friends that are still out there doing the grind, but personally I haven’t been on Destiny since sometime after The Taken King expansion. Since then, there have been no significant content updates released for Destiny, and a bunch of us were turned off by Destiny because of the repetition. A few of us have played MMO and other types of games where there was a grind, but the lack of new content, and the inability to move forward in the game got very boring. The other turn off for many was the fact that we purchased a season pass that was only for two DLC expansions. In looking through the depths of the interwebs, it seems to be somewhat unclear to buyers that what they purchased was an expansion pass rather than a “season pass” which only afforded them the two expansions House of Wolves & The Taken King. This drove away a good bunch of players. For me, I stopped playing once most of my friends had stopped playing. This left me with no one to play or raid with. I did have a small group of people I met on PSN while raiding, but my work schedule kept me from being on at the same time they wanted to run the raid. Then, with the release of various other titles such as The Division and various betas, my time with Destiny ended.
Now, with the current climate of games that have been released, my interest was reinvigorated just before the release of the Rise of Iron expansion. Many of the Gun Gamers crew was full speed on the hype train with The Division and subsequently No Man’s Sky. Both, to some degree, ended in some sort of disappointment. Again, like my friends dropping out of Destiny, the same happened with The Division. There was a grind, the game was broken, and gearing up for the endgame was absurdly difficult. A few of us are currently waiting to see what Patch 1.4 has to offer, but I digress.
So let’s get back to Destiny. Rise of Iron is the newest expansion to Destiny at a cost of $39.99 on PSN. In this new expansion, the Light level is increased yet again. If you are starting anew, a special token is given to you to auto level your character to 40. I think this was done with those who already had other characters and wanted to bring that other character up to level to start the most current adventure in mind. Without spoiling too much of the story, Rise of Iron welcomes you to the story of the Iron Lords. You already met Lord Saladin when the Iron Banner arrived at the Tower, but now he has put those duties to rest to assist and guide you through the story and the SIVA Crisis. The expansion brings a new social space on Earth, new story missions, a new strike, and with the updated Light level, new versions of strikes now available, and of course a new raid. The expansion changes will require the player coming back to the game to re-gear to some extent, but it’s nothing impossible. Because two out out of the three characters that I had were somewhat endgame, I was able to gear up pretty quickly simply by either doing the daily mission and even the story missions for Rise of Iron. Bungie has not made the transitions from the changes they have made in the various expansions too difficult. If you are reading this and getting ready to join the Iron Lords, prior to decrypting Engrams of any level, ensure that you have the highest gear equipped. The reason for this is because when decrypting said Engrams, they will drop at a Light level equal to, if not a few levels higher, than what you have equipped. Also, do this one by one and not in a batch, because if an item you have decrypted is of a higher level, you should equip it to increase your Light level to allow further decryptions to drop higher level gear. With everything said with gear and Light level, another thing to consider is that your legacy gear will not be as powerful as it was in the past. You do have a few options though. You could infuse some of the newer high level gear to obtain a higher level on the legacy exotics or older gear you have, or you could also go to the blueprint vendor and obtain a newer version of your legacy exotics if available.
Unfortunately, I haven’t had a good group or time to tackle the raid, so this is a single player and story content review, but my thoughts on the story content are quite favorable. The story content took me a couple hours, and the exotic weapon quests added a lot of variety and fun new toys to play with. Shiro-4, the weapon vendor in Felwinter Peak, also has Rise of Iron unique bounties that further add to the amount of content to play through, and the variety is quite welcome. Overall, I’m quite happy with the amount of content that was added to change up how you can play the previous content for Destiny and to add more interesting areas, enemies, and missions to experience.
So what are my feelings on Rise of Iron? I like it. This expansion has the best story thus far (hard not to spoil it, so trust me) and offers a lot to the player coming back to the game and those starting anew. The expansion opens up a whole new area to explore on Earth, the Plaguelands, where the story occurs as well as a whole area to explore and new patrol missions to complete. This has made Destiny enjoyable once again, and I am playing it regularly. Like reviews i’ve read online, I can’t make your mind up for you. You need to make the decision if this is worth the money. I know a few friends that are just creeping along and playing fairly causally and have yet to pull the trigger on Rise of Iron. Everyone is different. Like here in Gun Gamers, some of us are still playing The Division while others have abandoned the game as broken. If you enjoyed Destiny or are still playing, I suggest you go for Rise of Iron. If you are unsure, maybe stop by a friend’s house and try it out, or even check out YouTube for some gameplay to help you make your decision. If Bungie keeps up with good content, maybe Destiny isn’t finished yet.